The Work We Fund

Funded projects
1,250+
Men's Health Partners
20
Countries
20
We work closely with our global men's health partners to ensure collaboration, transparency and accountability for every project we fund. We monitor this through report cards which detail what we seek to achieve, key measures and the impact.
Prostate Cancer
"Together with the brightest minds in research, we aim to achieve significant breakthroughs in the hope of beating prostate cancer. Our disruptive funding approach identifies revolutionary ways to accelerate health outcomes by creating strong, global collaborative teams." Dr. Colleen Nelson, Global Scientific Chair.
Men's Health
"One Mo can help change the face of men’s health through the powerful conversations created globally during Movember. Men have the chance to confidently discuss men’s health with people around them, resulting in men taking action early, helping change and save lives." Paul Villanti, Executive Director, Programs
Mental health and suicide prevention
“The number of men taking their own lives around the world is one of the biggest challenges of our time. Movember is working to ensure all men and boys look after their mental health and are comfortable to seek help when they’re struggling.”
Brendan Maher, Global Director, Mental Health and Suicide Prevention.
Testicular Cancer
“Despite being the 2nd most common cancer in young men, testicular cancer is often a forgotten cancer due to early detection and treatment. Our projects look at underinvested areas such as improving access to healthcare services and treatment options for relapse” Paul Villanti, Executive Director, Programs.

MindMax

Movember Funding to Date

AUD 2,963,064

What we seek to achieve

MindMax (previously Gamechanger) is a digital community where people can discover, play and share ideas to build their psychological fitness. MindMax uses sport, videogames and wellbeing science to engage Australian men aged 16 to 35 in a digital community that starts conversations, shifts attitudes and behaviours to help build fit minds.

Country
Australia
Implemented by
AFL players Association
Project start date
March 2015
Project Status
Project Completed

About the project

  • Led by the AFL Players Association, Australian football rules players will guide their 11 million supporters to the platform MindMax to digitally connect boys and men with wellbeing education and in a safe, playful and engaging environment. 
  • The gaming component "Mind Games" will draw on commercially available games that sporting and gaming communities already use and encourage competition and sharing of gaming experiences. 
  • A wellbeing curriculum already developed and used by the AFL Players Association will form the basis of the wellbeing education component "Mind Mechanics" and will be shared digitally allowing an individual user to complete a self-directed course, or clubs, schools and workplaces to engage in group learning. 
  • The overarching narrative provided by these sportsmen "sharing positive wellbeing stories and messages about behaviours that help them manage the highs and lows of life, on and off the playing field" comprises the Our Story component. 
  • Together the facets of MindMax together to create a powerful behaviour-change campaign. With oversight from a project board comprised of industry leaders in wellbeing education, video gaming and sustainability, MindMax is supported by industry experts through advisory groups convened regularly to consult on the progress of the project. 

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